Kage Kaisen
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Kage Kaisen Revival!

January 19th 2010, 6:45 pm by Kensei

.SITE RENOVATION.

To all our members,

I (Kensei), have decided to renovate the site, which has remained dead since our head Administrator, Baraku, went absent. There will be a new set of rules, a new skin, new profile formats...

Basically, we're starting the site over.

But don't be alarmed. For those of you who choose to return, you will not have to rewrite your application, or change it to the present system. Your applications are still there, resting in the Filing Cabinet -- feel free and ask the Staff to repost it if it has already been approved, or ask them to read over the application and approve it, then move it to the Approved sub-boards.

If you do not wish to roleplay on the site any longer, or the renovation does not appeal to you, all you have to do is tell the Staff in a PM ; your account will be removed without any questions.

We apologize for any inconveniences, and thank you all for your patience and cooperation.


Your loving (new) head Admin,
Kensei


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Post by lunamoonfang123 December 29th 2010, 10:02 pm

A virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in videogames where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third person view is required.
As opposed to film makers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player's character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots.
There are mainly three types of camera systems. In fixed camera systems, the camera does not move at all and the system displays the player's character in a succession of still shots. Tracking cameras, on the other hand, follow the character's movements. Finally, interactive camera systems are partially automated and allow the player to directly change the view. To implement camera systems, video game developers use techniques such as constraint solvers, artificial intelligence scripts, or autonomous agents.
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