Kage Kaisen Revival!
January 19th 2010, 6:45 pm by Kensei
.SITE RENOVATION.
To all our members,
I (Kensei), have decided to renovate the site, which has remained dead since our head Administrator, Baraku, went absent. There will be a new set of rules, a new skin, new profile formats...
Basically, we're starting the site over.
But don't be alarmed. For those of you who choose to return, you will not have to rewrite your application, or change it to the present system. Your applications are still there, resting in the Filing Cabinet -- feel free and ask the Staff to repost it if it has already been approved, or ask them to read over the application and approve it, then move it to the Approved sub-boards.
If you do not wish to roleplay on the site any longer, or the renovation does not appeal to you, all you have to do is tell the Staff in a PM ; your account will be removed without any questions.
We apologize for any inconveniences, and thank you all for your patience and cooperation.
Your loving (new) head Admin,
Kensei
Kensei
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Kalfu, Lord of the Crossroads
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Kalfu, Lord of the Crossroads
Name: Kalfu The Lord of the Crossroads
Type: Arrancar Zanpaktou
-------------------------------------------------
Details
Affinity/Theme: Speed/Void
Spirit Appearance (Zanpaktou only): Kalfu is the incarnation of D'aak's power, both that of his former human form and that of the power given to him by the False Key Wyrm. In effect, Kalfu is a collection of 100,001 human and hollow souls that were destroyed and reformed in a matter of seconds.
-------------------------------------------------
General Abilities:
Ability 1: Constantly multiplies D'aaks speed by 10
Ability 2: Lock- With a hit from Kalfu, D'aak can temporarily lock a single ability from a single individual. As long as the individual is in the same dimension as D'aak and within his sight, this ability lasts until D'aak cancels it. If the individual leaves the dimension, such as going to Earth from Hueco Mundo, the ability is canceled. If D'aak loses sight of the individual they gain their power back in 5 posts. D'aak is capable of locking: Shikai, Bankai, Kido, and Resurrection.
-------------------------------------------------
Unreleased Form
Picture: Seen in foreground of profile picture.
Description: Kalfu appears as a simple walking cane seemingly carved from ebony wood. Its sleek form is well taken care of and waxed, giving it a slight sheen. Capping the cane is an effigy of some horrible creature carved from what appears to be ivory or perhaps the white substance of a hollow's mask.
-------------------------------------------------
Ressurection (Final Form)
Picture: Appears in the background of profile picture
Release Command: "Obscure The Way, Kalfu"
Description: In the released state, D'aak and Kalfu take on an appearance similar to the one D'aak had as a hollow. His face becomes a twisted maw of long slender teeth and his eyes protrude from the sides of his head, giving him the appearance of some noxious combination of an Angler Fish and a chameleon. His body becomes a great muscular mass of black flesh and from his back sprout uncountable numbers of whip-like tentacles. Arcane symbols are scrawled across his body and etched into his mask. His form is both unholy and vile, a wretched being that is maddening to even look upon.
Abilities: What is your Ressurection's special abilities
Ability 1: In this form, D'aak's speed is multiplied by a further 10 times and his endurance is multiplied by 10.
Ability 2: Crossroads- D'aak rips open a hole in reality to a dimension wholly under his control known as Root. In this realm reality is under the control of D'aak and all those within are immortal as long as they are within Root. While within this realm, D'aak can see back into the world that he transported from, however he cannot be seen by or interact with those within that world or any other world while within Root. In a manner, Root acts as an effective transportation route, a useful spying tool, and as a prison.
Ability 3: Taboo- An extension of the Lock ability, this power is one of D'aaks trump cards. Like Lock it is capable of stopping a single particular power at a time and the power that it locks can be changed out every five posts. However instead of affecting a single individual, Taboo locked it out for everyone within a range of 100 yards of D'aaks body.
Ability 4: Dominion- D'aaks end all technique that only lasts for 5 posts including the one that it is started in. Dominion awakens the False Key Wyrm and gives D'aak is shape. A being many tens of times the size of a Gillian Menos, The False Key appears as a massive monstrous worm with a large x shaped mouth on one end. When this mouth opens it reveals countless thousands of long thick tentacles that end in horrible distorted faces of various individuals devoured by D'aak and the first False Key. In this shape, D'aaks strength and endurance is multiplied by 30 and his speed is quartered. Each face is capable of Gran Rey Ceros individually and D'aak is capable of a monstrous amount of damage to his surroundings through sheer physical mass and power. After this technique ends, D'aak is forced into Root. The amount of damage dine to his body is so severe that he cannot survive outside of Root or Hueco Mundo for quite some time without medical aid.
Type: Arrancar Zanpaktou
-------------------------------------------------
Details
Affinity/Theme: Speed/Void
Spirit Appearance (Zanpaktou only): Kalfu is the incarnation of D'aak's power, both that of his former human form and that of the power given to him by the False Key Wyrm. In effect, Kalfu is a collection of 100,001 human and hollow souls that were destroyed and reformed in a matter of seconds.
-------------------------------------------------
General Abilities:
Ability 1: Constantly multiplies D'aaks speed by 10
Ability 2: Lock- With a hit from Kalfu, D'aak can temporarily lock a single ability from a single individual. As long as the individual is in the same dimension as D'aak and within his sight, this ability lasts until D'aak cancels it. If the individual leaves the dimension, such as going to Earth from Hueco Mundo, the ability is canceled. If D'aak loses sight of the individual they gain their power back in 5 posts. D'aak is capable of locking: Shikai, Bankai, Kido, and Resurrection.
-------------------------------------------------
Unreleased Form
Picture: Seen in foreground of profile picture.
Description: Kalfu appears as a simple walking cane seemingly carved from ebony wood. Its sleek form is well taken care of and waxed, giving it a slight sheen. Capping the cane is an effigy of some horrible creature carved from what appears to be ivory or perhaps the white substance of a hollow's mask.
-------------------------------------------------
Ressurection (Final Form)
Picture: Appears in the background of profile picture
Release Command: "Obscure The Way, Kalfu"
Description: In the released state, D'aak and Kalfu take on an appearance similar to the one D'aak had as a hollow. His face becomes a twisted maw of long slender teeth and his eyes protrude from the sides of his head, giving him the appearance of some noxious combination of an Angler Fish and a chameleon. His body becomes a great muscular mass of black flesh and from his back sprout uncountable numbers of whip-like tentacles. Arcane symbols are scrawled across his body and etched into his mask. His form is both unholy and vile, a wretched being that is maddening to even look upon.
Abilities: What is your Ressurection's special abilities
Ability 1: In this form, D'aak's speed is multiplied by a further 10 times and his endurance is multiplied by 10.
Ability 2: Crossroads- D'aak rips open a hole in reality to a dimension wholly under his control known as Root. In this realm reality is under the control of D'aak and all those within are immortal as long as they are within Root. While within this realm, D'aak can see back into the world that he transported from, however he cannot be seen by or interact with those within that world or any other world while within Root. In a manner, Root acts as an effective transportation route, a useful spying tool, and as a prison.
Ability 3: Taboo- An extension of the Lock ability, this power is one of D'aaks trump cards. Like Lock it is capable of stopping a single particular power at a time and the power that it locks can be changed out every five posts. However instead of affecting a single individual, Taboo locked it out for everyone within a range of 100 yards of D'aaks body.
Ability 4: Dominion- D'aaks end all technique that only lasts for 5 posts including the one that it is started in. Dominion awakens the False Key Wyrm and gives D'aak is shape. A being many tens of times the size of a Gillian Menos, The False Key appears as a massive monstrous worm with a large x shaped mouth on one end. When this mouth opens it reveals countless thousands of long thick tentacles that end in horrible distorted faces of various individuals devoured by D'aak and the first False Key. In this shape, D'aaks strength and endurance is multiplied by 30 and his speed is quartered. Each face is capable of Gran Rey Ceros individually and D'aak is capable of a monstrous amount of damage to his surroundings through sheer physical mass and power. After this technique ends, D'aak is forced into Root. The amount of damage dine to his body is so severe that he cannot survive outside of Root or Hueco Mundo for quite some time without medical aid.
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