Kage Kaisen Revival!
January 19th 2010, 6:45 pm by Kensei
.SITE RENOVATION.
To all our members,
I (Kensei), have decided to renovate the site, which has remained dead since our head Administrator, Baraku, went absent. There will be a new set of rules, a new skin, new profile formats...
Basically, we're starting the site over.
But don't be alarmed. For those of you who choose to return, you will not have to rewrite your application, or change it to the present system. Your applications are still there, resting in the Filing Cabinet -- feel free and ask the Staff to repost it if it has already been approved, or ask them to read over the application and approve it, then move it to the Approved sub-boards.
If you do not wish to roleplay on the site any longer, or the renovation does not appeal to you, all you have to do is tell the Staff in a PM ; your account will be removed without any questions.
We apologize for any inconveniences, and thank you all for your patience and cooperation.
Your loving (new) head Admin,
Kensei
Kensei
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Ensho (Baraku Kojisa's Zanpaktou)
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Ensho (Baraku Kojisa's Zanpaktou)
Profile
Name: Ensho (heat wave)
Type: Zanpaktou
-------------------------------------------------
Details
Affinity/Theme: Fire/Energy
Spirit Appearance (Zanpaktou only): A big built man, very muscular. 7’2 and 24 stone. He is also bald and has a goatee of jet black. His eyes are crimson red. He doesn’t were a top just black trousers. He has a tattoo tribal design all over his body but instead of ink it looks like fire is embedded in his skin. He also has a haze around him from the heat he emits.
-------------------------------------------------
General Abilities: Ensho allows Baraku to burn up energy in his body quicker, which means a power, speed and endurance boost for as long as he has excess energy in his body. When the energy runs out Baraku is completely out of energy and cannot move anymore.
-------------------------------------------------
Unreleased Form
Picture: (Optional)
Description: Ensho’s unreleased form is a pair of small sai, each one has a six inch main blade and 4 inch handle and the two shorter blades are 4 inches long and slightly curved towards the handle. The main blade is black, and one of the shorter blades is black with a slight blue hint, and the other has a slight red hint. It also has a slight haze surrounding it. The handle has two strips in it one red, one blue which spiral in opposite directions up the handle leading to their respective coloured secondary blades. Inside the handle there is a compartment for storing a high energy pill for emergencies.
-------------------------------------------------
Shikai (Second Form)
Picture: (Optional)
Release Command: Ho Shutsu Enshou (Emit Enshou).
Description: The main blades become 8 inches long and the secondary blades become 5 inches long. Two other secondary blades come from the hilt and run down both sides of his forearm, for blocking, they are 10 inches long, the spirals from the handles now come down and form the colour of these blades the same as the other secondary blades.
It retains the unreleased abilities
Ability 1: Nensho Yaiba (Burning Blade) This ability means that the blades of Ensho all start to rise in temperature, until it reaches 3000 degrees. It is hot enough to melt through most non spiritual weapons and causes severe burns to the skin for anyone it touches apart from its master. Its appearance is just a haze around the weapons. It is quite a slow affect (about 7 posts) but can be sped up through concentration.
Ability 2: Kaon Kesagake (heat slash) this ability creates a massive amount of heat at the point of the main blade, which is then release by slashing downwards. It’s nearly invisible to the eyes but can be seen by the trail of burning embers that it creates.
Ability 3: Kagero Genkaku (Heat Haze Illusion) This ability allows Baraku to create illusions by use of heat haze; they can only be altering the position of something, invisibility, or create mirror images of things. Can only be used for 3 posts, with a 5 post cool down
-------------------------------------------------
Bankai (Final form)
Picture: (Optional)
Description: An Command release Bankai Hannyu Enshou (Take in) The sai change into gloves that cover the forearm, the glove is made out of a very durable, very strong metal alloy. The three ‘attacking’ blades are now protruding from the glove around the middle of the top of the hand, and they are all the same length. There is now, instead of two blocking blades over the forearm, a 10 inch blade protruding from the glove near the elbow joint. The colour depends upon what technique is being used and how powerful it is, if it's an emitting techniques they will be red, if it's an absorbing technique they will be blue. The intensity of the colour depends upon the power of the technique.
It retains the Shikai and unreleased abilities
Ability 1: Seikon Sesshu Yaiba (Energy stealing blade) this ability means that whenever the blade touches something it steals some of its energy. In normal fighting situations its 0.1%. This also applies to block attacks. The max it can steal is 20% of the opponent’s energy.
Ability 2: Reigo Tenchi (Chilling Sphere) This ability creates an area of ten meters in every direction from Enshou, in this area Enshou begins to absorb the energy of everything inside (except Baraku) and storing it in Baraku. This technique means that Baraku cannot attack. Should Enshou become separated then the technique cannot be preformed.
Ability 3: Taiyo Seikon (Lending Energy) This ability allows Baraku to put some energy into Enshou to increase its attack power, the increase is doubled every 1 post of Baraku focusing his energy into Enshou, if the power up is ending before Baraku wants it to the power is lost.
Ability 4: Zettai Iken (Absolute Power) this is Ensho’s most powerful ability, it requires both Baraku and Enshou to have 100% energy, and requires at least 3 posts of concentration to execute. But if successful it will give Baraku speed, strength and endurance increase 20 fold for 5 posts. But once finished Baraku will have no energy so if medical assistance doesn’t arrive within 5 posts. Only meant for a last resort.
Name: Ensho (heat wave)
Type: Zanpaktou
-------------------------------------------------
Details
Affinity/Theme: Fire/Energy
Spirit Appearance (Zanpaktou only): A big built man, very muscular. 7’2 and 24 stone. He is also bald and has a goatee of jet black. His eyes are crimson red. He doesn’t were a top just black trousers. He has a tattoo tribal design all over his body but instead of ink it looks like fire is embedded in his skin. He also has a haze around him from the heat he emits.
-------------------------------------------------
General Abilities: Ensho allows Baraku to burn up energy in his body quicker, which means a power, speed and endurance boost for as long as he has excess energy in his body. When the energy runs out Baraku is completely out of energy and cannot move anymore.
-------------------------------------------------
Unreleased Form
Picture: (Optional)
Description: Ensho’s unreleased form is a pair of small sai, each one has a six inch main blade and 4 inch handle and the two shorter blades are 4 inches long and slightly curved towards the handle. The main blade is black, and one of the shorter blades is black with a slight blue hint, and the other has a slight red hint. It also has a slight haze surrounding it. The handle has two strips in it one red, one blue which spiral in opposite directions up the handle leading to their respective coloured secondary blades. Inside the handle there is a compartment for storing a high energy pill for emergencies.
-------------------------------------------------
Shikai (Second Form)
Picture: (Optional)
Release Command: Ho Shutsu Enshou (Emit Enshou).
Description: The main blades become 8 inches long and the secondary blades become 5 inches long. Two other secondary blades come from the hilt and run down both sides of his forearm, for blocking, they are 10 inches long, the spirals from the handles now come down and form the colour of these blades the same as the other secondary blades.
It retains the unreleased abilities
Ability 1: Nensho Yaiba (Burning Blade) This ability means that the blades of Ensho all start to rise in temperature, until it reaches 3000 degrees. It is hot enough to melt through most non spiritual weapons and causes severe burns to the skin for anyone it touches apart from its master. Its appearance is just a haze around the weapons. It is quite a slow affect (about 7 posts) but can be sped up through concentration.
Ability 2: Kaon Kesagake (heat slash) this ability creates a massive amount of heat at the point of the main blade, which is then release by slashing downwards. It’s nearly invisible to the eyes but can be seen by the trail of burning embers that it creates.
Ability 3: Kagero Genkaku (Heat Haze Illusion) This ability allows Baraku to create illusions by use of heat haze; they can only be altering the position of something, invisibility, or create mirror images of things. Can only be used for 3 posts, with a 5 post cool down
-------------------------------------------------
Bankai (Final form)
Picture: (Optional)
Description: An Command release Bankai Hannyu Enshou (Take in) The sai change into gloves that cover the forearm, the glove is made out of a very durable, very strong metal alloy. The three ‘attacking’ blades are now protruding from the glove around the middle of the top of the hand, and they are all the same length. There is now, instead of two blocking blades over the forearm, a 10 inch blade protruding from the glove near the elbow joint. The colour depends upon what technique is being used and how powerful it is, if it's an emitting techniques they will be red, if it's an absorbing technique they will be blue. The intensity of the colour depends upon the power of the technique.
It retains the Shikai and unreleased abilities
Ability 1: Seikon Sesshu Yaiba (Energy stealing blade) this ability means that whenever the blade touches something it steals some of its energy. In normal fighting situations its 0.1%. This also applies to block attacks. The max it can steal is 20% of the opponent’s energy.
Ability 2: Reigo Tenchi (Chilling Sphere) This ability creates an area of ten meters in every direction from Enshou, in this area Enshou begins to absorb the energy of everything inside (except Baraku) and storing it in Baraku. This technique means that Baraku cannot attack. Should Enshou become separated then the technique cannot be preformed.
Ability 3: Taiyo Seikon (Lending Energy) This ability allows Baraku to put some energy into Enshou to increase its attack power, the increase is doubled every 1 post of Baraku focusing his energy into Enshou, if the power up is ending before Baraku wants it to the power is lost.
Ability 4: Zettai Iken (Absolute Power) this is Ensho’s most powerful ability, it requires both Baraku and Enshou to have 100% energy, and requires at least 3 posts of concentration to execute. But if successful it will give Baraku speed, strength and endurance increase 20 fold for 5 posts. But once finished Baraku will have no energy so if medical assistance doesn’t arrive within 5 posts. Only meant for a last resort.
Baraku- Admin
Stats
Race : Captain Commander
Rank : 1st Division
Kon : 0 魂
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