Kage Kaisen Revival!
January 19th 2010, 6:45 pm by Kensei
.SITE RENOVATION.
To all our members,
I (Kensei), have decided to renovate the site, which has remained dead since our head Administrator, Baraku, went absent. There will be a new set of rules, a new skin, new profile formats...
Basically, we're starting the site over.
But don't be alarmed. For those of you who choose to return, you will not have to rewrite your application, or change it to the present system. Your applications are still there, resting in the Filing Cabinet -- feel free and ask the Staff to repost it if it has already been approved, or ask them to read over the application and approve it, then move it to the Approved sub-boards.
If you do not wish to roleplay on the site any longer, or the renovation does not appeal to you, all you have to do is tell the Staff in a PM ; your account will be removed without any questions.
We apologize for any inconveniences, and thank you all for your patience and cooperation.
Your loving (new) head Admin,
Kensei
Kensei
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Kido
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Kido
This is a list of kido and prices.
Destructive Arts
1. Thrust -
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Binding Arts
1. Restrain
61.
Destructive Arts
1. Thrust -
- Spoiler:
- Pushes the target away from the caster. 50 Kan
- Spoiler:
- Fires a concentrated bolt of lightning from the caster's forefinger. 200 Kan
- Spoiler:
- Directs or enhances the effect of any lightning surging in the surrounding area torwards the target.
- Spoiler:
- - A spell that uses a faint amount of reiatsu to seperate variations in soul dispesal. Despite its low level - with enough skill this spell takes on a variety of effects.
- Allows for the break up of one's reiatsu rising rate. a quick distort of push of one's soul in order to ruin timing of energy flow.
- Primarily seperates 2 bodies (or any two seperate entities with 2 different soul forces) This can and will (if the user is able or the bond between them is weak) seperate a zanpakuto and its owner. Since despite being a zanpakuto, it and its user still function on two distinctly different wavelength. 700 Kan
- Spoiler:
- Fires a ball of red energy at a target. 1550 Kan
- Spoiler:
- Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power. 1650 Kan
- Spoiler:
- Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact. 2700 Kan
- Spoiler:
- - A widening tornado-like blast that is fired at the target. 2950 Kan
- Spoiler:
- Fires a massive wave of yellow energy at a target. 3150 Kan
- Spoiler:
- Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety. 3150 Kan
- Spoiler:
- - Upon internal contact with a target, the user sends a tremendous burst of spiritual energy directly into it destroy them from the inside out. 3800
- Spoiler:
- - The user puts forth their hands and build up a tremendous amount of spiritual pressure. A blast in the form of an intense laser is fired at the target.
- Spoiler:
- Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. 4950 Kan
- Spoiler:
- - A spell that creates a giant spiked ball attached to a thick and large chain (The Spiked Ball is approximately 50.36 meters in diameter and about 3 stories tall) Through the chain the user can mainpulate the weapon (with no physical strength necessary) This spell has additional effects
- First Cadence: The chain disappears at the caster's discretion. While on the ground it turns into a spiked ball that rolls at high speeds in order to ram the target(s).
- Second Cadence: The ball can be knocked into the air while spinning. By applying force the user can turn the spikes situated on the ball into deadly projectiles that can be fired at the opponent. 4550 Kan
- Spoiler:
Class Useage: Shinigami (Captain's Level or Higher)
Incantation: None Required
Requirements: None Required
Time: Lasts for 12 of the user's posts
Appearence: The appearance of a large fiery phoenix appears directly behind it's user. The Phoenix's make up is that up an etheral plain that connects the world it's summoned to, to another - The plain of where the spirits of zanpakuto long-passed exists.
Function: The phoenix becomes the gate to the spirits of zanpakuto and as such the user has access to the numerous zanpakuto stored in it. (According to the spear built pertaining to the Soukyoku there's believe to be over a million zanpakuto)
Primary Ability: Kyouwa no Soukyoku (Harmonizing of the Soukyoku)
- As the user does not have proficieny with most other zanpakuto if any stored within this gate, The gate is able to fire innumeral amounts of zanpakuto [at high velocities] at once at the target.
- The rate at which blades from the gate are fired are simultaneous and the number of those fired "harmonize" to form a single blast of energy.
-As a defense to oncoming attacks (made by the opponent) the Soukyoku's Gate will harmonize and match the amount of reiatsu being used by the opponent, calculate, and then fire out a number of zanpakuto to match it.
Remember: Since this gate has access to over a million zanpakuto. The user is able reveal from the gate a zanpakuto they maybe familar with at will. The more knowledgeable the user is with zanpakuto stored with in Sekisoukyoku the more of an advantage that they will have.
Additional even though zanpakuto are scattered when using the gate's primary ability, these blades' functions (shikai, bankai or any ability) cannot and will not be granted to the opponent. Blades launched by this gate returns after it's used up.
The phoenix (The gate's appearance) cannot be destroyed. Since it's body is just an ethereal plain. (A gate to another world)
Drawbacks:
Known or percieved: Only 250,000 (A quarter of the number of zanpakuto) have available shikai forms. only 10 percent of that number has their bankai forms available
The user is limited to knowledge they have gained over previously used zanpakuto. Regardless of rather the spirit of any one zanpakuto is not yours, it will cooperate. However if one does not know the command or primary function of the blade, it is simply a weapon with no spiritual application whatsoever.
As a spell for punishment it seeks out a soul to add to this gate. The user guarantees that upon activation there will be a victim's soul to offer up. Either that or risk losing their own to the gate. This is the heaviest drawback. As it possibly could result in death.
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Binding Arts
1. Restrain
- Spoiler:
- -Locks a target's arms in place behind their back. 50 Kan
- Spoiler:
- -An energy rope entangles a target's arms. 200 Kan
- Spoiler:
- - Creates a small round shield that repels and stuns whatever strikes it. 300 Kan
- Spoiler:
- Engulfs a target in red light, completely paralyzing them. 450 Kan
- Spoiler:
- - A spell that renders any and all supplementary spells (Any and all non-binding and non-destructive spells-- Chiyoudo and Bougyoudo) between 1 and 51 useless.950 Kan
- Spoiler:
- - A spell that details the user running their palm towards the ground and turning the earth soft and then into mud. This clay-like subtance then crawls and bind the opponent's lower body. 1050 Kan
- Spoiler:
- - Bends the light around the target, rendering it invisible
- Spoiler:
- - Summons a shield of condensed reiatsu to block attacks
- Spoiler:
- - A spell that creates halos of light that surround and then the target. Pressure is then applied to further crush the target.
- Spoiler:
- Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. 2900 Kan
61.
- Spoiler:
- Six Rods Prison of Light-Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. 3050 Kan
- Spoiler:
- Sajo Sabaku-The target is wrapped from the neck down in a thick chain. 3150 Kan
- Spoiler:
- - A spell that summons an amalgamation of chains from the ground in order to bind the target. A spell of this level is able to overcome the large physical application that can even be applied by those with hollow powers.3250
- Spoiler:
- Summons five incredibly tall and thick pillars to pin a target to the ground. 3750 Kan
- Spoiler:
- Transmits messages to anyone within a specific area. 3850 Kan
- Spoiler:
- Creates an energy barrier in the form of a rectangular wall. 4050 kan
- Spoiler:
- Binds the arms of a target with spiritual fabric and iron shafts. 4950 Kan
- Spoiler:
- This spell covers a target from head to toe with spiritual fabric , first song: halting fabric, stabs them with numerous metal blades, second song: hundred linked bolts, and then smashes them with an immense metal cube, final song: great seal of 10,000 forbiddings. 4950 kan
Baraku- Admin
Stats
Race : Captain Commander
Rank : 1st Division
Kon : 0 魂
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